David Bourg是MiNO Marine公司的拥有者,这是一家从事造船工程和海事服务的公司。他还在20世纪90年代创办了一家开发儿童游戏、赌博游戏和多种PC到Mac接口的公司。他是《游戏开发中的人工智能》(O'Reilly出版社)一书的作者之一。 Bryan Bywalec是MiNO Marine公司的架构师,在那里对物理世界的精确模拟是日常工作所必需的。他对物理充满激情,他喜欢修改那些让物理担当主角的游戏(比如《Kerble Space Program》)。
目录
Preface Part Ⅰ.Fundamentals 1. Basic Concepts Newton's Laws of Motion Units and Measures Coordinate System Vectors Derivatives and Integrals Mass, Center of Mass, and Moment of Inertia Newton's Second Law of Motion Inertia Tensor Relativistic Time 2. Kinematics Velocity and Acceleration Constant Acceleration Nonconstant Acceleration 2D Particle Kinematics 3D Particle Kinematics X Components Y Components Z Components The Vectors Hitting the Target Kinematic Particle Explosion Rigid-Body Kinematics Local Coordinate Axes Angular Velocity and Acceleration 3. Force Forces Force Fields Friction Fluid Dynamic Drag Pressure Buoyancy Springs and Dampers Force and Torque Summary 4. Kinetics Particle Kinetics in 2D Particle Kinetics in 3D X Components Y Components Z Components Cannon Revised Rigid-Body Kinetics 5. Collisions Impulse-Momentum Principle Impact Linear and Angular Impulse Friction 6. Projectiles Simple Trajectories Drag Magnus Effect Variable Mass
Part Ⅱ.Rigid-BodyDynamics 7. Real-Time Simulations Integrating the Equations of Motion Euler's Method Better Methods ……
8. Particles 9. 2D Rigid-Body Simulator 10. Implementing Collision Response 11. Rotation in 3D Rigid-Body Simulators 12. 3D Rigid-BodySimulator 13. Connecting Objects 14. Physics Engines
Part Ⅲ.Physical Modeling 15. Aircraft 16. Ships and Boats 17. Cars and Hovercraft 18. Guns and Explosions 19. Sports
Part Ⅳ.Digital Physics 20. Touch Screens 21. Accelerometers 22. Gaming from One Place to Another 23. Pressure Sensors and Load Cells 24. 3D Display 25. Optical Tracking 26. Sound A. Vector Operations B. Matrix Operations C. Quaternion Operations Bibliography Index